Samurais, ninjas, archers, and bosses a- plenty are your opponents. of A., China, Japan, ancient Rome, and Egypt. Music's confined to one catchy, but repetitious, theme song per level. Surprisingly, the background graphics and foreground pix are sharp as razors, but the characters themselves move like stiff marionettes - no fluid animation here. No Maid Marion at the end of this road, but plenty of precious jewels.ĭD's graphics take a beating as you take it to the streets, the swamps, and the forests. In order to win back the Stones in question and gain clues from your companion, Hiruko, you must conquer entire countries in a moderate-length, five-level brawl. Their latest one- or two-player mission is to recover the Stones and dismantle the mysterious crime syndicate responsible for the rocknapping.
When a gang of would-be, world-dominating warriors steals the precious Rosetta Stones, the soothsayer Hiruko predicts that Billy and Jimmy Lee will be called upon to mop up the streets with someone's face (gee, that was a tough one to call). In the ocean of beat-em-ups, the Stones make a decent splash, but they're no tidal wave. Flying Edge wanted to turn the tide with Double Dragon 3: The Rosetta Stones, which was directly converted from the coin-op. witness the SNES arrivals of Street Fighter II and Super Double Dragon. Genesis fistfighters often get stuck with the short end of the stick when it comes to kick-A martial arts games, e.g. The two-player mode is much easier, because you can defend each other against the swarms of enemies that attack you. Five levels of action begin in the back-stabbing alleyways of America and conclude in a final showdown among the sand-blown pyramids of Egypt.Īs in Double Dragon II, you can either play the game alone or with a friend. Join the Lee brothers in bruising tests of strength as they pursue a quest for five sacred stones that lead to Marion. In Double Dragon III: The Sacred Stones, Billy and Jimmy grab their nunchucks one more time for yet another rescue of their trouble-prone friend. The Lees' savage vengeance ended the attacks on Marion and the Shadow Boss's deranged plot to conquer the world.īut just when Marion thinks it's safe to go back outside, trouble strikes.
The Lee brothers interceded again and completely humiliated the maniacal Shadow empire. In the much-awaited sequel, Double Dragon II, Marion was the target of the Supreme Black Shadow Sensei's ninja assassins. Obviously, the Warriors weren't counting on the two-fisted cavalry that came to her rescue. In the original Double Dragon, the Lee brothers freed Marion after she was kidnapped by the Black Shadow Warriors. For the Lees, protecting Marion has become a full-time job. The hapless Marion has been hunted down by huge mutant killers, nunchuck-toting ninjas, and even helicopter gunships. The brothers Billy and Jimmy Lee have fought countless battles defending their beautiful friend Marion against various enemies. Even though the Abobos, the Lindas, and the other gangs are history, all your new enemies including the bosses fight with just about the same dirty moves as their punchy counterparts in the other games. Who's behind this mystery? You'll have to beat off Ninpou masters, Ninja warriors, and hordes of other way out martial arts dudes to find out. Their slugfest goes international as they tackle five levels around the world from the USA to China, Japan, Italy, and finally Egypt. This time they must find the three Sacred Stones and trade them for Marion.
The Lee boys have made their reputation by pulling Marion out of hot water. Follow the basic philosophy of the Double Dragon Dojo: Fight first and ask questions later. Guess what happens in Double Dragon III? All together now, Double D fans - Marion disappears! This poor girl's already been beat up, kidnapped, killed, and brought back from the dead. But are the Bra's ready to settle down? No way. Their Double Dragon Dojo is packing them in. Those rock 'em sock 'em Lee brothers, Billy and Jimmy, are back! They've put down the Black Shadow Warriors.